﻿using System;
using OnlineGameLibrary.Contract;
using System.Windows.Data;
using System.Collections;
using System.Collections.Generic;

namespace OnlineGameClient.ViewModel
{
    public class GameConfigViewModel
    {
        public IList<GameInfo> GameInfoList {set; get; }
        public GameConfig GameConfig { set; get; }

        public GameConfigViewModel(IList<GameInfo> gameinfolist)
        {
            GameInfoList = gameinfolist;
            //GameConfig = new GameConfig();
        }

        void f1(string hello="f1")
        {

        }

        void f2()
        {
            this.f1();
        }

    }
}
